⥠Bolt â Apps & sites par chat IA
- 7 octobre 2025
- Payant
- En ligne
Résumé rapide avec :
Unakin Sawyer est un AI agent game developers sitting Unity complete context code scene project built-in memory complex tasks Playbook // commands automating time-sinks bug fixing performance optimization prototyping code reviews SDK integration player feedback analysis. Multiple LLM backends OpenAI Anthropic open-source self-hosted runs machine private cloud data privacy codegen 3x faster editing scenes generating objects integrating code Jira Git Discord. Private beta gratuit subscription-based pricing planned studios teams production design QA versus manual gamedev workflows slow repetitive.
Unakin Sawyer exploite AI agent Unity context code scene project built-in memory Playbook automation multiple LLM backends codegen 3x faster versus manual gamedev workflows. Actions editing scenes generating objects bug fixing optimization prototyping Jira Git Discord integration data privacy machine/cloud.
đč AI agent Unity context code scene project : Sitting Unity complete context code scene wider project built-in memory complex tasks versus external tools limited context
đč Playbook // commands automation time-sinks : Playbook functionality automate time-sinks codifying actioning complex processes // commands versus manual repetitive workflows tedious
đč Bug fixing optimization prototyping code reviews SDK : Tasks bug fixing performance optimization rapid prototyping code reviews SDK integration player feedback analysis versus manual testing debugging
đč Multiple LLM backends OpenAI Anthropic open-source self-hosted : Supports OpenAI Anthropic open-source self-hosted models flexibility choice versus locked single provider
đč Runs machine private cloud data privacy 3x faster : Runs machine private cloud fast feedback data privacy codegen 3x faster state-of-the-art versus cloud-only slow
đ° Private beta gratuit selected users â 0$ : Private beta currently free selected users testing feedback gamedev studios early access
đ° Subscription-based pricing planned public launch â Variable : Subscription-based pricing planned public launch monthly tiers usage levels studios teams scaling
đ° Pricing unlisted await public launch details â Variable : Paid tier pricing unlisted await public launch details enterprise studios teams gamedev professionals
đ° Freemium model private beta free paid tiers â Freemium : Private beta free subscription tiers planned freemium model studios teams gamedev scaling
Conclusion : Unakin Sawyer AI agent gamedev Unity context code automating tasks bug fixing optimization codegen 3x faster private beta gratuit subscription planned pour studios via LLM backends machine/cloud data privacy.
đ FonctionnalitĂ©s principales de Unakin Sawyer
âïž AI agent Unity context code scene project â Sitting Unity complete context code scene project built-in memory complex tasks versus external tools limited context
âïž Playbook // commands automation time-sinks â Playbook functionality automate time-sinks codifying actioning complex processes // commands versus manual repetitive workflows
âïž Bug fixing optimization prototyping code reviews â Tasks bug fixing performance optimization rapid prototyping code reviews SDK integration player feedback versus manual testing
âïž Multiple LLM OpenAI Anthropic open-source self-hosted â Supports OpenAI Anthropic open-source self-hosted models flexibility choice versus locked single provider dependency
âïž Runs machine private cloud data privacy 3x faster â Runs machine private cloud fast feedback data privacy codegen 3x faster state-of-the-art versus cloud-only slow
âïž Jira Git Discord integration actions editing scenes â Connects Jira Git Discord one click actions editing scenes generating objects integrating code versus fragmented tools
Tout savoir sur Unakin Sawyer
đč Unakin Sawyer est-il vraiment AI agent Unity context code scene project built-in memory complex tasks ?
Oui, AI agent sitting Unity complete context code scene wider project built-in memory complex tasks versus external tools limited context understanding workflows fragmented.
đč Playbook // commands fonctionnent-ils vraiment automating time-sinks codifying actioning complex processes ?
Absolument, Playbook functionality automate time-sinks codifying actioning complex processes // commands simplification workflows versus manual repetitive tasks tedious time-consuming requiring constant attention.
đč Multiple LLM backends OpenAI Anthropic open-source self-hosted conviennent-ils vraiment flexibility choice data privacy ?
Oui, supports OpenAI Anthropic open-source self-hosted models flexibility choice data privacy runs machine private cloud versus locked single provider dependency vendor lock-in.
đč Codegen 3x faster state-of-the-art est-il vraiment fast feedback performance optimization gamedev workflows ?
Absolument, codegen models 3x faster state-of-the-art fast feedback performance optimization gamedev workflows productivity versus slow cloud-only solutions latency delays impacting development velocity.
đč Private beta gratuit subscription planned suffit-il vraiment testing studios gamedev teams early access scaling ?
Oui, private beta currently free selected users testing feedback early access subscription-based pricing planned public launch tiers usage studios teams versus paid-only limited access barriers.
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